Block filter name filtername targetname for half life.
Hammer editor sliding door.
You could also give them all the same name.
Quote i m assuming you want a sliding door that opens when you re near it.
The second part of the door is a func door brush based entity that will determine how the door moves.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
Source filter to use to determine entities that can block the door.
Name of any door s that should open and close at the same time as this one.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Passes the door s use inputs and touch events onto a different door so it also is activated.
The mechanism only appears in the game not in hammer.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
You might have to play around a bit to get it right and make sure you give it a name.
Turning the brush into the door.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
If you have a question email me.
Just make a func door that goes to the side.
Source filter to use to determine entities that can block the door.
To turn the brush into a door right click on it while it is selected in one of the 2d views.
Download the vmf here.
Then select tie to entity and from the entity list select either func door rotating for normal doors or func door for up down sliding doors.
If the door is to slide select func door and scroll down the options until.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.